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  • You can remove the color from the PBR Specular map by doing the following:

    1. Select the Specular Map node in the Project Grid
    2. In the Map Properties, Drag the Color Alpha to 0 (Zero).

    Doing this will stop the map g…

  • The Light Scan Node is a special kind of source input node. It is similar to the 3D model source node. These are built into the ShaderMap code and are not created using the SDK.

    If you want to create a unique map that uses the Light Scan …

  • There is no built in interface for batch processing with the Light Scan node.

    You could use LUA batch scripting. You will need to be familiar with LUA script and have a PRO version of the software.

    Select the Light Scan node then …

  • Hi Tony,

    Thanks for your question and nice words.

    A Seat License is assignable to a single user. If you have multiple users then you will need multiple Seat Licenses. You can read the full ShaderMap license file here: in Seats - Seat Licenses Comment by RSI January 19

  • Hi Gary,

    That error is usually caused when a resource file isn't found or has somehow become corrupted.

    Uninstall ShaderMap. Be sure that ALL files and folders are removed from "C:\Program Files\ShaderMap 4" folder AFTER uninstall…

  • Thanks for providing me with the error. I don't think installing ShaderMap 4.3.6 will fix the problem. You need to delete the following file and run ShaderMap again.

    "C:\Users \ [YOUR USERNAME] \ Documents\ShaderMap\SM4_3\default_filename…

  • I would be happy to provide you with the 4.3.6 installer. But first…

    Can you please tell me the exact error you are getting and how to recreate it?

    I must ensure this isn’t happening to other users.

  • Hi VB,

    You can select the export file format, and bit depth, from the "Save Map to File" Dialog.

    1. Select a Map Node in the Project Grid
    2. Click on the Save "Disk" Icon to bring up the dialog box
    3. Select the expo…
  • Beta B will become 4.3.7 and pushed to auto updates on 2021-09-14 2021-09-15

  • Beta Version B is out. It adds the requested 125% scaling.

  • Hey Phil,

    "Can you do more scale options ?"

    I can add a 125% in without too much trouble. It'll be in BETA B.

    Thanks for the feedback,

  • The BETA version has been released. I am closing this thread. All discussion of the BETA is now here: https://rendering.systems/forums/inde…

  • Just an update, still encountering misc bugs, mostly have them confined to the external material visualizer. Hoping to get a BETA build released by end of week first week in July.

  • All UI components now support scaling. Next I'll clean up some visual bugs and do a code review. Once that is complete I'll create the BETA installer and release it.

    Getting close now.

  • MatViz, Model Setup and Light Scan Setup UI are scaled. Next the Normal Editor, then BETA release.

    Follow the above comment for the progress list:

    in Dev Progress: UI Scaling Comment by RSI June 2021

  • Finished with the core Material Visualizer. Found an embarrassing error which stopped the External Visualizer window from reading mouse coordinates properly on a different monitor. I am not sure how long this bug has been there, it's fixed now, s…

  • This is a screen shot of the main interface scaled to 200%. Some icons still need cleaned up or redrawn, I'll do that during the BETA release.

  • "When I change the destination path, I lose the suffix."

    Yes, the suffix is applied to the auto-generated filenames when creating projects from Start Screen (default projects). If you change the filename then the suffix is not reapplied.<…

  • Hi bruoj,

    Set the save format in the options, as you have done. Now every time you create a new project or add a new map to an existing project, it will have the correct output format assigned. Changing the save format options will not ch…

  • You are very welcome, I am glad things are working for you now.

    My only thought is that possibly you were trying to save the file while it was being uploaded to the OneDrive cloud servers, and that was interfering with ShaderMap making …
  • I'm glad you were able to get the normal blending working! Way to go.

    As for the project save error. It looks like ShaderMap is unable to delete the data folder before re-creating it.

    Something on your system may interfering with …

  • Your PNG is perfectly fine, I tested it working.

    Have you made certain that the Base Map is assigned to INPUT 1 on the Blend Map?

    • Click and drag the little circle on top of the base map (when the blend map is…
  • Good morning,

    Below is an image demonstrating how to apply a mask to Normal Editor normals when blending to an existing normal map. In this project I have a blank map (this will be your existing normal map from a 3d model) as well as a no…

  • Thanks for your question. I’m out of the office the rest of the night. I’ll reply tomorrow with a method to do what you are asking about with normal map masking. Thanks for your patience.

  • This is a list of ShaderMap UI Controls that need to be updated to support scaling. I will update the list as I make progress.

    Last update June 28, 2021

    Once this list is complete, I'll be posting BETA versions fo…

  • Hi Tarot,

    "I work with TGA images but the displacement and normal maps insist on saving as PNG files. The other map files that save when pressing the save all button all save as TGA. I have not changed anything via the settings.<…

  • Finished scaling / redrawing all 250+ icons and graphics used by ShaderMap.

    On the programming side of things, I've developed a new resource manager that will load UI artwork given the current scale. Completed the scaling of the Splash sc…

  • Development of UI scaling has started.. Just going to keep posting updates here to help motivate me through this arduous process.

    Currently have a lot of the structure in place for communicating to all UI elements their expected scale. Fo…

  • Hi Phil,

    This needs to be done next. I am making it a priority. It will be the last feature added before I move on to SM5 development.

    SM 4.3.6 will be released soon to fix an issue with accessing user directories then I'm focused…

  • HAHA! Your reaction is worth all the effort :smiley:

    Glad you were able to get it working.

    I am going to ad…