Workflow Glossy/Spec
I have a Problem with Proffesional Version of ShaderMap4.
I want to render Specular/Glossyness Workflow. Wich Function i have to choose ?
If i take Standard i got Displacement, Normal and Specular, but no Glossyness. Ambient Occlusion is rendered as well.
If i choose PBR i got Metallness and Roughness. I need to render the Glossy Map. How do i do it ?
Can i change the AO into a Different Shader ?
Comments
Upps.
I made a Mistake.
PBR Specular got Glossy and Specular, but the Specular is in Color. I thought the Specular got to be Gray.
Does the Colormap work as well ?
I use Cinema 4d r23 with Corona. All Maps are Set.
You can remove the color from the PBR Specular map by doing the following:
Doing this will stop the map generation from blending the original colors over the specular map. This should allow you to use the map as a grayscale specular.