I have a Problem with Proffesional Version of ShaderMap4.
I want to render Specular/Glossyness Workflow. Wich Function i have to choose ?
If i take Standard i got Displacement, Normal and Specular, but no Glossyness. Ambient Occlusion is rendered as well.
If i choose PBR i got Metallness and Roughness. I need to render the Glossy Map. How do i do it ?
Can i change the AO into a Different Shader ?