sanne_germany
hi,
I'm completely new to PBR and Shadermap and working my way through the different kinds of maps..
I've created materials with laquered, rough and metallic surfaces so far, but I don't find a way to create a transparent material or glass..
My search in the tutorials and forum unfortunately was without results. Please help - how do I do that in Shadermap?
Greetings, Sanne
P.S. I'm currently working with the basic version of 4.3.1 (test phase) and in the first step just want to know if it is possible to create such materials..Thx
Comments
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Hi Neil,
thanks a lot for the quick reaction and the fix - the batch processing is working well now..
Greetings, Sanne
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Neil, that's great news..
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Hi Neil,
thanks a lot for your answer and the solution proposal - I will try that and will loook forward to the new release..
Sanne