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I'm completely new to PBR and Shadermap and working my way through the different kinds of maps..
I've created materials with laquered, rough and metallic surfaces so far, but I don't find a way to create a transparent material or glass..
My search in the tutorials and forum unfortunately was without results. Please help - how do I do that in Shadermap?
P.S. I'm currently working with the basic version of 4.3.1 (test phase) and in the first step just want to know if it is possible to create such materials..ThxAugust 27