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Unreal Normals

edited November 3 in ShaderMap 4

Kai Ora

I'm just checking to see I'm correct. for UE normal I need to flip the green channel correct

Comments

  • RSIRSI
    edited November 3

    Green is Y for normal maps and I believe this needs to be flipped for Unreal. Try it and test your results.

    You can just click the RH (Right-Handed) button in the Coordinate System Setup to get the flipped settings.

  • Thank you

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