Channel Packing Tutorial
in ShaderMap 4
Channel Packing Tutorial
1.-Choose the textures.
2.-Select Options and Settings.
3.-Save Format MAP Blank PNG 8 RGBA.
4.-Open a Blank Project.
5.-Select a node and choose SRC: Disp / Grayscale Map.
6.-Repeat the process with the other textures.
7.-Select a node and choose MAP Blank.
8.-Select a node and with Shift + Drag drag to MAP Blank.
9.-Select the channel and activate Mix in Texture.
10.-Check if the textures are correct.
11.-Save as a template. C:\Users\name\Documents\ShaderMap\SM4_3\Libs\Template
12.-Open a new project and choose new textures.