[FIXED] Problem with Batch Processing / Release 4.3.2
I've just updated to release 4.3.2 half an hour ago and since then have a huge problem with the "batch processing for selected source" (functioned well yesterday with release 4.3.1). After selecting the node Shadermap crashed down with a windows error message - every time, no matter if it's a new project or an existing one with changes in the maps.
I've attached a link to a screenshot from Shadermap along with a screenshot of my hardware.
I hope you could reproduce the bug and give me a hint to fix it - it's very time-consuming to save each map individually..
Greetings from Germany, Sanne