Light Scan Normal Map Issue
Hi, I'm having an issue with the normal map that gets created from a light scan. I'm using 6 images to create the scan and the albedo comes out perfect, however, the normal map comes out with a large gradient over it. I had hoped to just put a high pass filter over the normal map, but filters don't seem to work at all with normal maps. Is there a way to equalize color to get rid of the gradient similar to in substance designer?