Wrong Output in Normal Map from Photos
in ShaderMap 4
Hello,
I'm testing Shadermap 4 and the feature to create normal maps from 4 photos. There seems to be something wrong in the creation of the normal map, I'm attaching the proper normal map created in Substance Designer, from the same 4 photos:
The output of Substance Designer (left) and Shadermap. I'm showing the red and green channels so the differences are clearer. I've confirmed in two render engines that it's the Substance Designer version that works for all lighting angles.
I'm testing Shadermap 4 and the feature to create normal maps from 4 photos. There seems to be something wrong in the creation of the normal map, I'm attaching the proper normal map created in Substance Designer, from the same 4 photos:
The output of Substance Designer (left) and Shadermap. I'm showing the red and green channels so the differences are clearer. I've confirmed in two render engines that it's the Substance Designer version that works for all lighting angles.
Comments
Kind regards,
Neil
It would be very helpful to me if you can post the Normals generated (rather than just the red and green channels) of both applications so I can run some balance tests.
Thanks,
Neil
I'm glad you brought this to my attention when you did. A more advanced version of the Normal from Photos plugin is scheduled to be developed early next year and It will be good to have these artifacts worked out before beginning on that project.
Best,
Neil