duckfanatic
Comments
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Sure thing I would be happy to help. I think Blender uses the same set up with its Principled BSDF shader so I'm sure it would make a great edition for the Blender users as well. I assume you have my contact info through the forums? I not let me …
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Ok I think understand but unfortunately I cant completely accomplish what I'm trying to do. As suggested I chose the standard PBR Mode then add a new node to the project and create a Specular map from diffuse when in the Material Editor I click t…
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Thanks for the reply those are both routes I have taken I just wanted to make sure I wasn't overlooking a function or setting in ShaderMap that could automate the process