Rockoh
Comments
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If you create a custom output (node graph) can you then create a custom single node like the Light Scan (normal) node.
For example I want a special specular image from 4 light directions in grey scale for fabric textures. I have created t…
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Hi, regarding creating your own custom nodes for Shadermap.
I have a texture digitization process (hardware) that works well and I now want to transfer that process into a custom shadermap template/node > same as the (light capture fro…
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Great, looking forward to testing the upgrade. I have tried loading a big color image tif file (40MB) and on the normal map tried to invert it but it wouldn't work, or regenerate. But if I do it on a smaller image file, and jpg abo… -
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If you click the normal map node in the material visualizer and then look in the node properties there is an INVERT (normal map) option.
You also have an option Normal > coord (coordinate) system XYZ that you can cha… -
You can invert the normal map, there is an invert toggle to activate when you click on the normal map in the material visualizer.