Nova
Comments
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That's right.
As far as I can see, Substance just exports it as a normal (Normal as in regular) image which you can then use for other stuff (mostly, in conjuction with a worldspace normal map, to map textures using a triplanar method, t… -
You're very welcome
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As far as I can see, Shadermap3 currently doesn't support the textures needed for PBR setup, namely the Standard Specular and the Standard Metallic.
In Unity 5, the metallic texture is comprised of 2 channels, blue channel for defining m…