Gernash
Comments
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The above "fault" turns out to be some texture in FO4 are just "hanging" in mid air i.e leaf on tree/ground Debris in the default texture they seem to have the texture on a transparent layer so it's not so apparent that there is no light reflection …
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ARRRG, Normal question....(hehe)
if I mess with normal generation to much I seem to somehow affect the shadow effect to make it like a light swith either on or off is this something that can be Adjusted (I get this issue with most normal … -
But all these comments are purly situational.... mainly relating to "bad" inital pic. if you had a geometric shape with hard edges and a black background none of this would make sence to have.
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And with Awesomebump (the main reason I use it for neutral bump maps) is the AC: Light angle, CB Weight and CB min max.
These "seem" to help me fight the shadows in the picture to produce a more exaggerated normal without noise generation.
Idea 2 filter sliders in properties of node.
Seeing you said that was easy then I might push my luck.....
How about a CONTROL Node?
this magical node when created has an options box when pressed will open all viable nod…The "Pin-hole " idea came from reading http://shadermaptutorials.com/tutorial/sharpening-edges-with-map-masks/
(hard to find. I'd think Suppor…(Quote)
Um just looked at it, It's cool but, (lots of these buts around here) in the senario I have I'd like to have a drag n drop for the channels as the diffusion map I use is
RGB : Color map
Aplha : Occlusion
For your entertainment.
http://www.nexusmods.com/fallout4/mods/17710/?
This is what I'm playing with, The pics are not with the "new" pin hole method b…As you can see that is a much better output but without being able to attach the masq to a node it's an annoying back and forth process.
The subtle wormyness/noise in the "dirt" gets resolved with the blend with external normal and I get…And this is the output using the Pinhole method without a secondary map
Normal
in Making Normal Maps Less Noisy Comment by Gernash September 2016Or am I just using it in an unintended way?
My hope is I can generate a workflow (similar to 3d Modling nodes(just learning about that)) so I can just imput a pic tell it what material it is then BAM My stuff comes out.
At the mome…Ok the reason for saving templates is if I work with 4096x4096 the program seems to crash if to many filters are in play. so if i need heaps of twiddling i use 1024x1024 then work it out save project then add a 4096x4086 then attach the albedo node …After working out the filter masq My work flow is kinda like this to produce a nice Normal (sorry for the chook scratches)
Having multiple normal render methods is never a bad thing the current way just requires you to use a 3rd party app. The slider bar you get now is excellent.
So if you had a "CRAZY OVER THE TOP" map generator and a High detailed quiet on…I think the render method is struggling as it's 50 shades of brown with sparkly bit's in it.....Cool https://dl.dropboxusercontent.com/u/73053307/CommonwealthDefault01_d.jpg is an example of a color map
, I've kinda worked out a m…To me it seems the Normal generation is similar to SO_5x5 (xNormal Method)
And the other application is doing a PRE_3x3 (xNormal Method)
So if I want edge detail I use PRE_3x3 (xNormal Method) with Bias on Grey channel
BUT, t…And this is the blended output (at the loss of edge height)
Blended normal
in Making Normal Maps Less Noisy Comment by Gernash September 2016SO what' Ive been doing is generating both and then blending them as I cant get
awsomebump to give enough depth without generating noise or
Shadermap to keep it's depth but reduce it's noise
I hope I'm making sense, Or not as…The following are the normals from Shadermap with the above settings
And this is awsomebump's output
in Making Normal Maps Less Noisy Comment by Gernash September 2016Yes, with applications like Awsomebump and crazybump etc that's how I usually do it then slowly tweak the settings till I get something I feel is acceptable. I'm unsure what you mean buy adjusting sharpness there is only a tickbox labeled sharpness.…