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Soo, I have improved the rig. Now it can extract absorbtion&scattering, separate reflection and diffuse. I have made two fast render tests and it seems to hold quite alright. One is Newplast plasticine and the second is Snow from my backyard.
As you might have noticed, I have bought shadermap and I am very satisfied with the result. I have recently built a homebrew texture skanner and the bloodything works as expected. Quixel recently made a video where the texture looked real in the…
RSI wrote: It is not currently possible to create a map using 4 source images with left, right, down, up lighting. I like the idea of adding this workflow to ShaderMap and will consider implementing this feature in SM3. Thanks for bringing this…