Seamless Normal Map Gradients
Awesome program btw I'm loving it, I am having issues with normal gradients not being seamless. For example, I have a rock texture (that is seamless) that uses 6 normal gradients at different levels to create a nice deep rock, but the edges are not seamless on the normal map Is there a setting that I might be missing?
Comments
Hi Vanblam,
Have you set the Tile Mode on the source map?
Select the source rock texture. Under the Project Grid are the map properties. Set the Tile property to "On XY". This will tell all maps generated from the source map to use seamless generation.
All the best,
Neil
Awesome, that worked like a charm, ty sir