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Seamless Normal Map Gradients

edited May 2020 in ShaderMap 4

Awesome program btw I'm loving it, I am having issues with normal gradients not being seamless. For example, I have a rock texture (that is seamless) that uses 6 normal gradients at different levels to create a nice deep rock, but the edges are not seamless on the normal map :( Is there a setting that I might be missing?


    edited April 2020

    Hi Vanblam,

    Have you set the Tile Mode on the source map?

    Select the source rock texture. Under the Project Grid are the map properties. Set the Tile property to "On XY". This will tell all maps generated from the source map to use seamless generation.

    All the best,

  • Awesome, that worked like a charm, ty sir :)

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