ShaderMap 4.0.1 Released
There are a number of new features in ShaderMap 4 - Major features include: 16 bit image maps which greatly reduces memory usage, Improved Normal Map, support for 3DS and DAE models, Histogram and Normal Map Radar, Triangle Coloring and Color ID maps from 3D models, Built in Help system, support for legacy plugins, channel toggle in Map Preview, and more.
What's Next?
ShaderMap 4 will continue to be developed through 2017 and 2018, it is our goal to add the following items over that time: way better Material Visualizer with support for additional views and PBR materials, UV overlays, existing maps as masks, additional Model Setup geometry for AO shading, cached filter system to increase speed of filter changes, batch process from script, and more. Please help support development by purchasing a Commercial License today.
Read the full list of features and bug fixes here: https://shadermap.com/docs/_whats_new.html
What's Next?
ShaderMap 4 will continue to be developed through 2017 and 2018, it is our goal to add the following items over that time: way better Material Visualizer with support for additional views and PBR materials, UV overlays, existing maps as masks, additional Model Setup geometry for AO shading, cached filter system to increase speed of filter changes, batch process from script, and more. Please help support development by purchasing a Commercial License today.
Read the full list of features and bug fixes here: https://shadermap.com/docs/_whats_new.html
Comments
I wonder how to use the tool to create normal maps from 3d models. Will there be a tutorial?
Thanks!
You can take a look at the Quick Start tutorial in the docs https://shadermap.com/docs/quick_start_bake_maps_from_3d_models.html
My I send you my problematic files?
Sure you can!
Please email them to support [at] shadermap.com along with the version you are using and an explanation of steps to recreating the problems you are having.
Kind regards,
Neil