July Update
Update 2.0.5 is coming in July. I've been busy programming the last couple of days and have made the following improvements.
Here are the new features I still have to implement:
That's what you can expect in the July update. I expect it to be released late next week. SM2 customers will receive an email when it's available.
- Bug Fix: Blank brush when painting with normal map
- Bug Fix: SM2 returns to smaller screen (if already at full screen) when returning from external editor change.
- Bug Fix: OBJ import not working on newer Max export versions.
- OBJ imports quads now.
- Brightened the external visualizer button.
- Dimmed the scroll arrows when no bar.
- Remember view state when returning from map setup and normal editing.
- Directory continuation when setting up editors in the options.
- Source Map Changes:
- Lock/unlock source map
- External edit source - works just like regular maps now. Changes saved in project file.
- Save source map
- Normal edit source normals
- Optimized CPU/GPU by controlling frame rates in low, mid, or high speeds based on animations and user input.
Here are the new features I still have to implement:
- Auto file export setup of all default maps. Just click the save all button.
- Customizable keyboard shortcuts.
- Select default matviz geometry in options.
- Support page in SM2 - News/Twitter feeds + link to manual. Stay informed about recent changes without leaving the app.
That's what you can expect in the July update. I expect it to be released late next week. SM2 customers will receive an email when it's available.
Comments
My favorite apps. are the ones that the developer(s) is active on the forums and one can check in and see the program advance. Programs like 3D-Coat, World Machine, and Terragen are good examples, and SM2 seems to be a perfect for each of them.
Those are all great apps. I read a book called The Thank You Economy, I want to make sure my customers are happy and also realize I want them to succeed.
A late night thank you,
Neil