Version 2.0.5 Update
As promised, here's the new update. This version provides bug fixes as well as some new features and options. Below is a list of changes:
Bug Fixes:
* Mouse up over canvas when using zoom slider not responding
* Blank brush when painting with normal map
* SM2 returns to smaller screen (if already at full screen) when returning from external editor change.
* OBJ import not working on newer Max export versions
New Features:
* OBJ quad support
* Brightened external visualizer button
* Dimmed scroll arrows when nothing to scroll
* Remember view state when returning from normal map painting or map setup
* Path continuation when setting up external editors
* Source Map changes
- Got rid of source warning when editing
- Lock source map when editing - send copy to external editor - and keep track of changes (just like the other maps)
- Allow save source map to file
* Optimize GPU usage (LOW/MID/HIGH STATES)
* Automatic setup of maps for map export
* Option to force tile type for Source Maps
* Option to select default project geometry
* Don't lock Normal/Disp map on cancel Normal Editor
* Shift + Mouse scroll over float slider increments by integer
* Support page built in to ShaderMap 2
* Vector reset button in the V Brush tool panel
* Keyboard Shortcuts
- Embed Map (Drag Map + Shift)
- Fast Zoom Image / 3D (Scroll Mouse + Shift)
- Accept (Enter)
- Cancel (Esc)
- Start Folder (Enter)
- New Project (Ctrl+N)
- Open Project (Ctrl+O)
- Save Project (Ctrl+S)
- Save Project As... (Ctrl+Shift+S)
- Save All Maps (Ctrl+M)
- Map Zoom In (.)
- Map Zoom Out (,)
- Map Zoom Strafe (Arrow Keys)
- Toggle Maps / Visualizer (M)
- Toggle External Visualizer (E)
- Brush Size Smaller ([)
- Brush Size Larger (])
- Brush Intensity / Opacity (1, 2, 3 ... 0)
Current customers can log in on the downloads page to get the new version.
Bug Fixes:
* Mouse up over canvas when using zoom slider not responding
* Blank brush when painting with normal map
* SM2 returns to smaller screen (if already at full screen) when returning from external editor change.
* OBJ import not working on newer Max export versions
New Features:
* OBJ quad support
* Brightened external visualizer button
* Dimmed scroll arrows when nothing to scroll
* Remember view state when returning from normal map painting or map setup
* Path continuation when setting up external editors
* Source Map changes
- Got rid of source warning when editing
- Lock source map when editing - send copy to external editor - and keep track of changes (just like the other maps)
- Allow save source map to file
* Optimize GPU usage (LOW/MID/HIGH STATES)
* Automatic setup of maps for map export
* Option to force tile type for Source Maps
* Option to select default project geometry
* Don't lock Normal/Disp map on cancel Normal Editor
* Shift + Mouse scroll over float slider increments by integer
* Support page built in to ShaderMap 2
* Vector reset button in the V Brush tool panel
* Keyboard Shortcuts
- Embed Map (Drag Map + Shift)
- Fast Zoom Image / 3D (Scroll Mouse + Shift)
- Accept (Enter)
- Cancel (Esc)
- Start Folder (Enter)
- New Project (Ctrl+N)
- Open Project (Ctrl+O)
- Save Project (Ctrl+S)
- Save Project As... (Ctrl+Shift+S)
- Save All Maps (Ctrl+M)
- Map Zoom In (.)
- Map Zoom Out (,)
- Map Zoom Strafe (Arrow Keys)
- Toggle Maps / Visualizer (M)
- Toggle External Visualizer (E)
- Brush Size Smaller ([)
- Brush Size Larger (])
- Brush Intensity / Opacity (1, 2, 3 ... 0)
Current customers can log in on the downloads page to get the new version.
Comments
A little question if you dont mind.
Does the material editor effect the maps or is it just visulization within ShaderMap 2?
Thanks
Sal.
The material editor is just for visualization in ShaderMap 2.
Thanks for the reply, I thought it would be just wanted to make sure.
Sal.