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Version 2.0.5 Update

As promised, here's the new update. This version provides bug fixes as well as some new features and options. Below is a list of changes:

Bug Fixes:

* Mouse up over canvas when using zoom slider not responding
* Blank brush when painting with normal map
* SM2 returns to smaller screen (if already at full screen) when returning from external editor change.
* OBJ import not working on newer Max export versions

New Features:

* OBJ quad support
* Brightened external visualizer button
* Dimmed scroll arrows when nothing to scroll
* Remember view state when returning from normal map painting or map setup
* Path continuation when setting up external editors

* Source Map changes
- Got rid of source warning when editing
- Lock source map when editing - send copy to external editor - and keep track of changes (just like the other maps)
- Allow save source map to file

* Optimize GPU usage (LOW/MID/HIGH STATES)
* Automatic setup of maps for map export
* Option to force tile type for Source Maps
* Option to select default project geometry
* Don't lock Normal/Disp map on cancel Normal Editor
* Shift + Mouse scroll over float slider increments by integer
* Support page built in to ShaderMap 2
* Vector reset button in the V Brush tool panel

* Keyboard Shortcuts

- Embed Map (Drag Map + Shift)
- Fast Zoom Image / 3D (Scroll Mouse + Shift)
- Accept (Enter)
- Cancel (Esc)
- Start Folder (Enter)
- New Project (Ctrl+N)
- Open Project (Ctrl+O)
- Save Project (Ctrl+S)
- Save Project As... (Ctrl+Shift+S)
- Save All Maps (Ctrl+M)
- Map Zoom In (.)
- Map Zoom Out (,)
- Map Zoom Strafe (Arrow Keys)
- Toggle Maps / Visualizer (M)
- Toggle External Visualizer (E)
- Brush Size Smaller ([)
- Brush Size Larger (])
- Brush Intensity / Opacity (1, 2, 3 ... 0)

Current customers can log in on the downloads page to get the new version.

Comments

  • Thanks downloaded and installed.

    A little question if you dont mind.
    Does the material editor effect the maps or is it just visulization within ShaderMap 2?

    Thanks

    Sal.
  • Sal UK wrote:
    Does the material editor effect the maps or is it just visulization within ShaderMap 2?

    The material editor is just for visualization in ShaderMap 2.
  • RSI wrote:
    Sal UK wrote:
    Does the material editor effect the maps or is it just visulization within ShaderMap 2?

    The material editor is just for visualization in ShaderMap 2.

    Thanks for the reply, I thought it would be just wanted to make sure.

    Sal.
  • Thanks for the quad obj import, One less loop to jump through and much appreciated...
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