[SOLVED] Terraced-like Artifacts in Normal maps
Hello!
I'm trying to build some normal maps, but I'm often (if not always) getting artefacts like the ones you can see zooming in this one:
It looks like "terraced".
Do you know how to fix this?
I'm trying to build some normal maps, but I'm often (if not always) getting artefacts like the ones you can see zooming in this one:
It looks like "terraced".
Do you know how to fix this?
Comments
See this thread. http://shadermap.com/forums/showthread.php?tid=88
Yeah, that did the trick Sorry for not searching Maybe that option should be on by default
Cheers!
Alex
I had previous demos installed (now removed)—could their old settings have anything to do with it?
In fact it's every one I've tried. I don't have distribution rights on these so I can post them, but I found this very similar type shared on the web and it gives exactly the same results:
http://img155.imageshack.us/img155/2421/monsterkiddisplace.png
The "terracing" effect is identical to the OP image above. Here's a detail of the SM render:
https://www.dropbox.com/s/daj8ye0mps9lr7b/monsterkiddisplace_NRM_detail.jpg?dl=0
As I suspected it is not the image processing of ShaderMap 2, it is the source images themselves which already contain the artifact. I cropped a section of the displacement image you linked to and it looks like this...
I used Photoshop's Brightness/Contrast adjustment to show that the steps are already embedded in the displacement...
You could try bringing the images into Photoshop, converting them to 16 bit mode, then applying a Gaussian Filter (5-8 radius) before bringing them into ShaderMap. Please note this will remove the artifacts but sacrifice the detail of the image.
I'm not sure how these displacement images are being produced but it would be better if they were in a 16 bit color mode which allows for 65535 levels of height vs the 256 levels of an 8 bit image.