3DSmax Design 2013
Hi all,
I bought ShaderMap today, excellent program.
I just wanted to ask what is the best way to translate my saved textures into 3DSmax 2013?
I use Arch&Design Materials exclusively and render with iRay.
I have included a screenshot of a typical Arch&Design material shader rollout with this post.
I would love to see a future feature to be able to export a single .mat (3DSmax Material Library) from ShaderMap, that way it would translate the sliders settings to numerical parameter amounts in Max.
Thanks
btw, I have only exported 5 slots from ShaderMap as you can see in the screengrab. I would be interested to know if there are any further maps I could export from ShaderMap that might be handy to use in other Arch&Design material NodeSlots?
I bought ShaderMap today, excellent program.
I just wanted to ask what is the best way to translate my saved textures into 3DSmax 2013?
I use Arch&Design Materials exclusively and render with iRay.
I have included a screenshot of a typical Arch&Design material shader rollout with this post.
I would love to see a future feature to be able to export a single .mat (3DSmax Material Library) from ShaderMap, that way it would translate the sliders settings to numerical parameter amounts in Max.
Thanks
btw, I have only exported 5 slots from ShaderMap as you can see in the screengrab. I would be interested to know if there are any further maps I could export from ShaderMap that might be handy to use in other Arch&Design material NodeSlots?
Comments
I'm not sure - I do not use Arch&Design. I was hoping someone else can answer this for you. Anyone?
This would be an awesome addition, I agree. I did a search for the 3ds .mat file format but was unable to find any resources for saving/loading. My guess is that it is a proprietary format without open documentation. Can anyone confirm this?