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Switching from CrazyBump to Shadermap

Hi,
I am currently looking for an alternative for Crazy-Bump and thought i might give Shadermap a try. It looks very promising sofar.

However, i have a few issues with creating a good Displacement-Map.
Within the Demo i get more of an Grayscaled version of my Diffuse Texture. But in CrazyBump i get a more "depth"-based version, which seems to work nicer with Paralax-Mapping.

The Diffuse Texture(one of the examplepictures on Windows):
2vhg6frh.jpg

The default Result i get in Shadermap(sofar, changing the sliders did not result in something like CrazyBump)
jdk478nv.png

and the default result in CrazyBump:
pv9lqov7.png

If and how is it possible to archieve a similar result in Shadermap? The current Beta has some changes regarding the Displacement-Map-generation/Editor. However, i can not compare them as Demo user. Can someone do this for me?

Greetings
Memnarch

Comments

  • Hi Memnarch,

    I generated a displacement map for you as requested.

    10_30_2013_a.png

    This was done using the new plugin and the following parameters:

    Auto Edge - 25
    High Detail - 50
    Mid Detail - 50
    Low Detail - 100
    Invert - NO
    Scale High - 95
    Scale Low - 95
    High Clip - 100
    Low Clip - 0
    Post Normalize - NO
    Fast Preview - NO
    Preserve Alpha - YES

    Here are the normals generated from that map:

    10_30_2013_b.jpg

    And the final result in the Material Visualizer (Parallax Displacement Material):

    10_30_2013_c.jpg

    Regards,
    Neil
  • Yes, that looks much better.

    Bought it, and tested this out myself. It's great!

    EDIT:
    how it looks :)
    5ieop6tp.png

    Thank you very much.

    Memnarch
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