If the Source is 8-bit Why Does ShaderMap say 16?
Hi Neil,
In different experiments today I brought an 8-bit depth image (jpg) into ShaderMap 2.0.7.0 (downloaded and installed 5.2.2013) to use as a source. For reasons unclear, ShaderMap reports it as being; SRC 16-BIT. How's come?
Thanks for any reply!
Kelly
Comments
I wonder if you have FORCE 16-BIT MAPS enabled in the Map Options. If so then once loaded the system will convert any source map to an internal 16 bit format.
Is that the default?
It is not on by default though it may be in the 2.1 release.
Displacement and Normals generated from the 16 bit/channel source maps are far superior and can later be saved as 8 bit maps if desired.
In either case, shouldn't ShaderMap correctly indicate source's bit-depth?
This is a matter of perspective of course. The source map has technically been converted to 16 bit on load. Perhaps a different vernacular is applicable for source maps converted.
Maybe:
SRC 8(16)-BIT
or
SRC 8/16-BIT
I'll add this to the list