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Invert Specular

Is their a way to invert the spec map inside of shadermap? I use maxwell render and in maxwell black is reflective and white is diffuse. More often than not the spec map is always reversed from what i need. Thanks

Comments

  • Gadzooks wrote:
    Is their a way to invert the spec map inside of shadermap?

    Sure, just use the LEVEL slider on the Specular Map. Set it to a negative value.
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