Dev News - December 2012
Hi everyone, Neil here. I just wanted to let everyone know what's been happening with ShaderMap development and talk a little bit about the releases coming in 2013. They will be known as SM2 R1 and R2. (2.1, 2.2)
Current development on R1 is 90% focused on a complete overhaul of the Normal Editor. This will include new tools and a layer system. The goal is to add smooth and accurate normal painting with an interface many artists will feel comfortable with. We are expecting to release the next version, with the Normal Editor improvements, sometime in the first half of 2013. As we get closer I'll post a release date here.
Revision 2 development will bring improvements to the map interface, new image formats, map add-ons, a filter system, and additional controls to existing maps. More news will be posted after R1 is released.
Thanks for everyone's comments and suggestions on this forum. We hope you'll be patient as we continue to develop ShaderMap for many years to come.
Current development on R1 is 90% focused on a complete overhaul of the Normal Editor. This will include new tools and a layer system. The goal is to add smooth and accurate normal painting with an interface many artists will feel comfortable with. We are expecting to release the next version, with the Normal Editor improvements, sometime in the first half of 2013. As we get closer I'll post a release date here.
Revision 2 development will bring improvements to the map interface, new image formats, map add-ons, a filter system, and additional controls to existing maps. More news will be posted after R1 is released.
Thanks for everyone's comments and suggestions on this forum. We hope you'll be patient as we continue to develop ShaderMap for many years to come.