How to load texture maps to see the result?
in ShaderMap 4
Sometimes when loading PBR textures from webs into eon VUE, the result is different than expected.
Is there a way to load the texture maps (albedo, displacement, metallness, roughness), in ShaderMap to check if the texture is wrongly made, or VUE is not processing it correctly?
Some textures in Shader Map results are similar to the original texture maps downloaded
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Texture under suspicion, need to confront with ShaderMap