Access HSV or HSL channels?
I'm working on a set of textures where I need to create emissive maps. They'd be very easy to generate if I had access to the Saturation channel, but I can't see a way to use it (only RGB). Is there a way in the core software, or has someone made an SDK add-on to access it?
Comments
This would be pretty fast and easy to develop and I could post the plugin here if you are willing to test it.
Here is what I am thinking.
Thoughts?
Sorry for not noticing your reply, omg.
Yes, I would ABSOLUTELY love to test it for you. I'm pretty decent at writing bug reports, so I should be able to provide coherent feedback.