Template Projects - Map Saving
OK, I am a total newbie where ShaderMap Pro Personal 4.3.6 (and I mostly love it) is concerned. I only bought a licence a few days (less than a week) ago. That may explain why I am having some (hopefully) teething problems with it. So I don't know if I have stumbled on a bug or even two, I just haven't found the right settings or it's working as intended.
I work with Neverwinter Nights Enhanced Edition purely as an amateur. As such there are six texture maps that I may need to create - Diffuse (the input colour image), Normal, Specularity, Roughness, Height (Displacement) and (occasionally) Self Illumination as shown on this wiki page. As I need both specularity and roughness maps I created a custom template derived from the PBR template. I derived the specular map from the metallic and albedo maps. All works fine in the program except when I come to save the image files using the save all button, when three annoyances (not problems, annoyances I can work around but shouldn't really have to) -
I work with TGA images but the displacement and normal maps insist on saving as PNG files. The other map files that save when pressing the save all button all save as TGA. I have not changed anything via the settings.
Save all doesn't save the specularity map. I have to save it separately.
As I have image files that are in various places on my 3 drives, I tend to work in various folders. Annoyingly it seems that the template file has a save location baked in from its creation and save all places the maps it saves into that location instead of deriving the save location from the input colour image like programs I have previously used. Is there no way to set the save all function to use the location where the input colour image is located instead?
Thanks for any help.