Visible Seams on 3D Scan
We would like to use Shadermap to generate a normal map for scanned products. A fine normal map gives the model detail and the model looks much better. The normal map from the High poly model does not contain such details. The problem that we have in many cases are visible seams after applying a normal map to a model generated from Shadermap.
I chose a jacket model as an example
Model without normal map
Model with normal map from Shadermap
What causes these seams?
Is it possible to adjust the Shadermap so that the seams are not visible?
Could you advise how to proceed so that the seams are not visible on the model?
Data with the model, Albedo and Shadermap project are available here: