UDIM Setup for Human Figure?
Hi,
I'm so glad to see UDIM support for SM finally implemented. I do have a little quandary here though. I want to bring in a human figure (from Renderosity, L'Homme) that used UDIM's. He comes in easily and I can click on the areas I want to process maps from (head/lips, torso, legs and limbs) but not sure how to proceed.
Any help here for this?
Thanks so much
Richard
Comments
Hi Richard,
If the model is assigned UDIM sections then you should be able to access those UV sets by selecting any map that uses a 3D Model as an input. In the map properties you will see a check box to enable UDIM and then a UDIM id input box.
See the documents section for further information on how ShaderMap accesses offset UVs.
https://shadermap.com/docs/_udim_support.html