Microsoft Flight SIm PBR Output
I am trying to setup a workflow in ShaderMap 4 where I can create the following MAPS - Normal Map (that is easy). and a map with an AO, Rough and Metal channels. The AO is on the RED channel of the map, the Rough is on the Green and Metal is on the Blue channel.
I would love to create this and save it so that ALL I have to do is drop the source maps (diffuse/Albedo) map into the project and it builds the rest.
Anyone know if that can be done.