Applying Shader to Imported .OBJ - Solved
Hi there just started using the demo for shadermap 2 and so far its looks good, but I was importing my own custom .obj files, triangulating first got them to display no problem, but trying to apply a shader to it (by dragging and dropping the shader icon directly onto the model in the 3d view) would only apply it to groups of faces. I have no way of knowing what separated these groups, the geo was all combined into one piece, I did not have edge seams. Is there any way to "flood" or apply the shader to all faces of the .obj, or am I stuck dragging and dropping over and over again on the seemingly random chunks of my model. Also does anyone have any idea why it is applying the shader this way? Is there an .obj export option I should try?