Bent Normals and BC5 Compression

edited April 22 in ShaderMap 4

Can/will shadermap support bent normals and BC5 compression?

thank you

Comments

  • Adding a Bent Normals map plugin is a good idea, adding it to the list. As for BC5 Compression, I will look into adding it.

    All the best,
    Neil

  • i'm a little confused on compression technologies. Is shadermap already using bc5? After reading a bit, it seems bc6 and 7 are the newer, better ones. What is shadermap using now? I'm not sure what dxt5 translates into.

    thanks

  • You can learn more about DXT compression here: http://wiki.polycount.com/wiki/DXT

    DXT5 became Block Compression 3 (BC3) in DirectX 10.
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