Can/will shadermap support bent normals and BC5 compression?
Adding a Bent Normals map plugin is a good idea, adding it to the list. As for BC5 Compression, I will look into adding it.
All the best,
i'm a little confused on compression technologies. Is shadermap already using bc5? After reading a bit, it seems bc6 and 7 are the newer, better ones. What is shadermap using now? I'm not sure what dxt5 translates into.