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Hi, I have been using this great tool for years.
It has served me well and I highly recommend it.

There is something that despite my many years of use I may have missed. How can I create a mask map template?

i.e. i want to save a couple of standard combinations such as Unity HDRP Mask, or URP Metalness


  • ShaderMap includes the ability to export projects as template files. Templates allow the user to re-use projects with alternate source nodes.

    Can you describe in detail the workflow you are hoping to achieve? Does it utilize the template project file system or are you hoping to do something different?

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