Home ShaderMap 4

Remove Color Channels

edited September 2019 in ShaderMap 4

Trying to use ShaderMap as a fast tool for managing terrain heightmaps and albedo.
For my relatime engine I need heightmaps to be in R format, so with only the Red channel.
In SM you can toggle the different channels, but saving the map result always in an RGB image as the original one.
Any way to maintain only some specific channels in the savings?

Comments

  • There are currently no save formats for grayscale, all are RGB or RGBA. I will add this to the list but at the moment, you will need to convert those externally.

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