ShaderMap 4.3.2 / 3 Released
SM 4.3.2 / 3 is now available for download. See below for a list of new features / fixes.
Version 4.3.2 / 3 - Revision 3 (R3)
4.3.3 was released to fix a bug introduced in 4.3.2 when batch processing.
- New default font - this is compatible with UHD scaling (still being implemented). Additional fonts will be added after UHD scaling is complete.
- Added Mask Height / Level property (This sets the grayscale color of the where map pixels are masked) to the following maps:
- Diffuse to Displacement
- Diffuse to Metalness
- Diffuse to Roughness
- Diffuse to Gloss
- Diffuse to Specular
- Diffuse to Specular Color
- Incorrect mask rendering on several map types.