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Roughness Map - Mask Problem

edited August 2019 in ShaderMap 4

I created a mask. When I apply it to albedo or AO it loads properly and cover what's intended to be. But when I apply it to roughness it becomes weird. All maps are the same dimensions.






  • That is strange, I'll investigate and get back with you.

  • I've been able to replicate the bug. It looks like the problem also exists on the metalness map. I'll update the plugins and issue a patch release in the next couple of days.

    Thanks for bringing this to my attention.

  • Thank you!

    edited September 2019

    Just an update. It looks like the next release (with the bug fix) will be available on or before Monday, September 9th Tuesday - September 10th 2019. Thanks for your patience.

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