Support for Unity LWRP Channel Packed Textures
Pardon my ignorance but I'm a beginner and still trying to wrap my head around a lot of new concepts.
Does your RMA mode produce textures compatible with Unity's channel packed textures?
Specifically I'm looking at Lightweight Render Pipeline's use of textures that include Metallic, Occlusion and Smoothness in the R, G and Alpha channels (I think that is the case but I'm not completely sure). Can I configure which maps are loaded in which channels?
Thanks for the info.