Displacement Maps Not Seamless, Even when the Source Image is Tileable?
This is what happens when i generate my displacements
Seamless Source Image
When i generate maps they all turn out seamless expect for Displacement Maps generated from a Diffuse. Can this be fixed? I suspect that the source images is being blurred during the process of creating the Displacement. I'm not sure if this is what happens but if so A way a fix could be done in order to retain the shamelessness is by extending the image first. By repeating the texture on all sides including corners first, based on a configurable buffer size(in pixels). If a blur is performed, the edge pixels are no longer at the edge. This means the blurred can accurately retain the shamelessness as it now knows what to blur with the edge pixels. Finally the output's edge pixels are trimmed back to original size of the source image.
If anyone has any other work around or solutions that can be done i'd really like to know. Thanks