High Poly Limitations (for Normal Map Baking)
Hey ! I'm new to SM4, I just bought a seat, and ran some first bakings...
My question was about the high poly models :
Is there known limitations about high poly models for normal map generation ?
For example, with ZBrush I can load some 10M polys, but that's the limit with 32Gb.
When I load a 500K model it's fine, but with bigger ones It fades to white and stop responding.
You have some recommandations for DDR upgrade or high poly limitations ?