Displacement Map Workflow
Workflow question using the metal plate image that is used in the PBR metal plate template. If you wanted to achieve a displacement map that would only displace the diamond plate patterns and keep the floor flat what's the best workflow within ShaderMap? Due to the contrast in the diffuse image the displacement image has a lot of contrast between black and white. I noticed that after using the template the displacement map image settings have been adjusted to remove some of the contrast, but if you wanted a displacement map image where the contrast between floor and pattern was distinct is it possible to get that out of ShaderMap, and if so whats the best approach? Or is it better to send the image to an external editor?