Multithreading
in ShaderMap 4
While some stuff is nicely multi-threaded in ShaderMap nowadays, there are still calculations of maps that run on 1 thread only.
Since Intel and AMD battle each other for core count these days its common for content creators to have multi core machines.
Its a pitty if you have a 16 core system and see such CPU utilization and wait ages for the result (normal to displacement):
https://imgur.com/a/BJT2fVl
Comments
Hi Zom-B,
Thanks for your feedback. I have spent a lot of time and energy into distributing map generation across all CPU cores, which makes me think there must be a reason that the Normal to Displacement map is only using a single thread.
I will investigate that specific map and run a general audit of all filter and map plugins to see where I could optimize further. Thanks again.
Best,
Neil