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Suppressing the _0 that Shader Map adds to the end of the file name

How do I configure ShaderMap 4 to not add "_0 at the end of every file name. I want to see something like Wall3_NORM.png and not Wall3_NORM_0.png on images I export.


  • Hello,

    This should only happen when using batching. That being said in most cases there aren't multiples of the same file name so the _0 isn't really necessary. I will add this to the list to be fixed in the next release.

  • Excellent, thanks for fixing this. Yes it was while I was doing batch conversions. I should have said that.

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