ShaderMap 4 R2 (4.2.1) Released

RSIRSI
edited February 1 in ShaderMap News

SM 4.2 is now available for download. See below for a list of new features / fixes.

Version 4.2.1 - Revision 2 (R2)

Features

  • Added Map Input Filter with R Y G C B M, level, hue, and saturation adjustments. This replaces Input Channel selection on most maps.
  • Added Alpha State droplist added to all map nodes. Allows the user to use alpha channel with Standard, Suppress alpha, and remove alpha from a map alltogether.
  • New Map: Diffuse to Displacement V4 - Added support for Input Filter and removed old controls for channel selection and alpha state.
  • New Map: Displacement to AO V3 - Added support for Input Filter and removed old controls for channel selection and alpha state.
  • New Map: Displacement to DUDV V2 - Added Scale control and support for Input Filter. Removed old controls for channel selection and alpha state.
  • New Map: Displacement to Normals V3 - Added support for Input Filter and removed old controls for channel selection and alpha state.
  • New Map: Diffuse to Specular - Creates grayscale specular from diffuse map. Replaces Displacement to Specular on default Start projects.
  • New Material: Standard - Added additional controls and allow for color specualar.
  • New Material: Displacement - Added additional controls and allow for color specualar.
  • New Material: Parallax - Added additional controls and allow for color specualar.
  • Increased AO Scale Slider range on all materials.

PRO Features

  • New Map: Diffuse to Gloss - Creates a grayscale gloss map from diffuse map. Includes detail generation and blending. Supports new input filter control.
  • New Map: Diffuse to Metalness V2 - Added support for Input Filter and removed old controls for channel selection and alpha state. Improved detail generation and blending.
  • New Map: Diffuse to Roughness V2 - Added support for Input Filter and removed old controls for channel selection and alpha state. Improved detail generation and blending.
  • New Map: Diffuse to Specular Color - Creates a color specular from diffuse map. Includes detail and color blending. Supports new input filter control.
  • New Map: Albedo, Metal to Diffuse - Creates a standard diffuse map from PBR albedo and metalness maps.
  • New Map: Albedo, Metal to Specular - Creates a standard color specular map from PBR albedo and metalness maps.
  • New Map: Diffuse, Metal, Specular to Albedo - Creates a PBR albedo map from diffuse, PBR metalness and color specular maps.
  • New Templates in the Template Lib to easily use the (Albedo, Metal to Diffuse) and (Diffuse, Metal, Specular to Albedo) conversion maps.
  • New Material: PBR Specular - Takes a color specular and gloss map to render a PBR material.
  • New Start Mode: PBR Specular - Creates a default project for generating color specular and gloss maps.

Changes to LUA API

  • Added map alpha state function to setup a map node's alpha state.
  • Added input filter state function to setup input filter values per map input.
  • Updated map definitions in sm4.lua to include new map nodes.

Misc. Changes

  • Updated the AppData and Documents folder names to SM4_2 to match version 4.2. This will require your user templates to be copied from the SM4 or SM4_1 folders.
  • Updated Map / Filter / Geo Plugins SDK to 4.2.
  • Update Material SDK to 4.2.

Bugs Fixed

  • Fixed Missing Non Commercial PRO star glyph - replaced with "PRO •".
  • Pre 4.1 support news items were not displaying.
  • Optimized alpha pixel expansion. Was running slow in OTPX image library.
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