I Need Help Trying to Bake a Caged Normal in SM4

edited January 10 in ShaderMap 4

I am having trouble finding some of the tools when I load the high poly then the cage model to bake a normal map.

I found this video but, its for SM3 and when I follow along I don't see the same thing, its like some things changed or went missing.

I figured out how to send the Models to the viewer as well as pressing the render map button but the rest of the stuff aside from loading the high poly and low poly cage model is after where I get confused trying to figure out how to go further into it to check to make sure the normal looks good and works okay.

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