Bulk Converting Legacy Textures to PBR

edited November 21 in ShaderMap 4
Hi there,

I'm very close to purchasing ShaderMap, as it seems to support everything I need:
- PBR material construction
- Scriptable LUA pipeline

Basically we have a legacy game using standard Diffuse / Normal maps. We have built some command line tools that rip apart those materials and we're looking for a tool that can. We are looking for a scriptable system that can take legacy textures as inputs and then convert out the necessary PBR textures for input into Unreal 4.

Does this sound like something ShaderMap can do?

Thanks,
Matt

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