Bulk Converting Legacy Textures to PBR

edited November 2018 in ShaderMap 4
Hi there,

I'm very close to purchasing ShaderMap, as it seems to support everything I need:
- PBR material construction
- Scriptable LUA pipeline

Basically we have a legacy game using standard Diffuse / Normal maps. We have built some command line tools that rip apart those materials and we're looking for a tool that can. We are looking for a scriptable system that can take legacy textures as inputs and then convert out the necessary PBR textures for input into Unreal 4.

Does this sound like something ShaderMap can do?



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