Bulk Converting Legacy Textures to PBR
Hi there,
I'm very close to purchasing ShaderMap, as it seems to support everything I need:
- PBR material construction
- Scriptable LUA pipeline
Basically we have a legacy game using standard Diffuse / Normal maps. We have built some command line tools that rip apart those materials and we're looking for a tool that can. We are looking for a scriptable system that can take legacy textures as inputs and then convert out the necessary PBR textures for input into Unreal 4.
Does this sound like something ShaderMap can do?
Thanks,
Matt
I'm very close to purchasing ShaderMap, as it seems to support everything I need:
- PBR material construction
- Scriptable LUA pipeline
Basically we have a legacy game using standard Diffuse / Normal maps. We have built some command line tools that rip apart those materials and we're looking for a tool that can. We are looking for a scriptable system that can take legacy textures as inputs and then convert out the necessary PBR textures for input into Unreal 4.
Does this sound like something ShaderMap can do?
Thanks,
Matt
Comments
Yes ShaderMap should be able to do that. I would suggest creating a project in ShaderMap 4 then exporting the project to LUA script. This will give you a starting point for writing your scripts.
See the docs page on the LUA interface http://shadermap.com/docs/_lua_api.html
View all functions that ShaderMap exposes to LUA here: http://shadermap.com/lua/sm4.lua
Best,
Neil