Normal Direction

New to Shadermap. I am looking for how to change my normal map direction setting. I know this as OpenGL vs DirectX.  I thought that the LH vs RH setting for normal map direction in the project setup would adjust this but I see no change in the orientation of channels in a displace map when imported. Basically I need the Green up, Red right.
Any help for a noobe would be appreciated.


  • Hi,

    It looks like the project setting shown below, that allows default Normal Map coordinate system setup, is not working. This will be fixed and working in the next release.


    In the meantime, you can adjust the coordinate system of any normal map by selecting a normal map in the Project Grid then selecting the Coordinate System property in the Map's Property settings. See below:


    Thanks for bringing this bug to my attention. It will be fixed in a release later this month.

    Kind regards,
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