Normal Direction

Hello
New to Shadermap. I am looking for how to change my normal map direction setting. I know this as OpenGL vs DirectX.  I thought that the LH vs RH setting for normal map direction in the project setup would adjust this but I see no change in the orientation of channels in a displace map when imported. Basically I need the Green up, Red right.
Any help for a noobe would be appreciated.

Comments

  • Hi,

    It looks like the project setting shown below, that allows default Normal Map coordinate system setup, is not working. This will be fixed and working in the next release.

    03.15.2018_A.jpg

    In the meantime, you can adjust the coordinate system of any normal map by selecting a normal map in the Project Grid then selecting the Coordinate System property in the Map's Property settings. See below:

    03.15.2018_B.jpg

    Thanks for bringing this bug to my attention. It will be fixed in a release later this month.

    Kind regards,
    Neil
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