ShaderMap 4.0.6 Released
Version 4.0.6
A number of new features have been added, 2 new maps for PRO users, and bug fixes.
Features
A number of new features have been added, 2 new maps for PRO users, and bug fixes.
Features
- Added Smoothing Properties into AO from Displacement Map. Those using LUA scripts should update the indices for map_disp_to_ao2. Export the map to script to see the changes.
- Ability to reset node properties to default values. Use the property config button found to the right of the node properties.
- Updated the default project layouts to include the new maps, norm to cavity and norm to curve.
- Various UI improvements.
- New Map: Normal to Cavity. Convert tangent space normals to cavity maps.
- New Map: Normal to Curve. Convert tangent space normals to curve maps. Includes a number of options to export curves to various channels.
- Ability to save node property values as default. Seperate option to save property page as default page.
- Ability to reset node properties to saved property values. Use the property config button found to the right of the node properties.
- Crash on Loading 10K + maps.
- Channel Select in Maps generated from Displacement was out of order.
- Memory Leak on Project Load - Some material_ids auto generated were left hanging.
- Distance returned from ray casting at models was sometimes negative, throwing off baking results. All better now.